Thankfully, the game autosaves at an astonishing pace, every single time you transition from a screen to the next, therefore you never lose progress even when you’re forced to restart the game. Syberia also features a handful of glitches, most notably being stuck in a wall without being able to move. Running makes your character much harder to control sharpening her turns, making her crash everywhere given the game’s archaic collision detection, and making her stop like a handbrake whenever there’s a screen transition (and trust me, there are many of them), which is more of an annoying hindrance than a complete technical issue. Given the size of all the maps, you’ll constantly find yourself using the ZR button to make your character run from A to B. ![]() The touch interface is also pretty serviceable. Your main character moves well enough when walking at a moderate pace and item management is trouble-free as well, accessible by touching a button. The controls aren’t terrible per se – they’re actually decent enough, all things considered. The other problems lie in the gameplay and some occasional glitches. You don’t expect a lawyer to invade an abandoned house, do you? This is the biggest problem with polygonal games: unlike sprite-based visuals, their graphics don’t age that well. Even after 13 years, Syberia 2 is still the classic adventure that I remember playing growing up. ![]() Syberia 1 & 2 have earned a 7 out of 10 rating from Nintendo Life. Syberia 2 originally released 2 years after its predecessor and like the newly released Nintendo Switch port continues the story as Kate Walker as she starts a new chapter in her life. Besides the resolution, nothing else changed visually, which is a shame. Editors Notes & Price Research Ratings & Review. They stand out way too much from the scenery, given the increased resolution and the fact we don’t use CRT screens anymore. Fast forward to 2017, and we have grainy backgrounds coupled with some muddied cutscenes and rudimentary polygonal characters. Pre-rendered backgrounds coupled with some impressive (for 2002, let me remind you) FMV cutscenes, and some polygonal characters. Time wasn’t kind enough to Syberia, as it did nothing but highlight some of the flaws it had back in the day, as well as some issues caused by time itself.įor starters, we have to talk about how Syberia looks. We’re not in 2002 anymore, we’re nearing the end of 2017. Unfortunately, that’s where the problem lies. The Switch version has it all: the original voice acting, the original soundtrack, all puzzles set where they should be, it’s the absolute same experience from 2002. ![]() In some ways, that’s good: the DS version, for example, was lambasted for having muddy graphics, a poor interface, and removed spoken dialogue. 188 total ratings, 33 with reviews Translate all reviews to English From the United States Robert Wagner A pair of classics you can take with you Reviewed in the United States on Verified Purchase I missed the Syberia series back in the original Xbox era. The first thing I have to say about the Switch version of Syberia is that it is identical to the original in every conceivable way. What kind of company has a graveyard inside its factory?
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